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Posted by xeophin

I guess my plan is not so bad after all. At least this article at GameLife proves my point perfectly: first learn all the important stuff about producing a game at a big studio, probably failing miserably a few times along the way – and then actually founding your own little studio to produce the games you really want to do – just as Jamie Cheng (Shank), Jake Kazdal (Skulls of the Shogun) and Sean Murray (Joe Danger) did.

Choice quotes from the article:

The stereotypical image of an indie gamemaker is an iconoclast who prizes art over commerce, or perhaps a kid with no formal training working in his parents’ house, cobbling together a genius new game idea using pirated software and raw talent.

But that’s not what the new crop of indies are. They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games.

The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers.

Living with Less

20 Aug 2010
Posted by xeophin

Yes, I know I should be now checking my mail (which, as I already know, will contain some business regarding this blog, which in turn will involve you, my dear readers1), but I just have to post this, because it now follows me for some days, and I find the idea both awesome and a bit intimidating.

So, there is this guy, Kelly Sutton, who got rid of most of his possessions, to "live out of the hard drive", as BBC put it:

About a year ago, I came to the conclusion that the most logical thing to be done was to rid myself of all (or most) of my possessions. After meticulously itemizing all of my stuff, I put almost all of it up for sale on a site I built in a weekend, Cult of Less. Yesterday, the BBC News ran an article about myself and a few other folks replacing their physical media with their digital analogs. There are many implications of selling everything, some great and some not so great.2

Well, after my own claims of "home is where my broadband internet connection is", getting rid of most of the physical stuff would be the next step, indeed.

The greatest thing gained from Cult of Less has been an unprecedented amount of physical freedom. A willingness to drop your stationary physical possessions and move is the greatest freedom I have found in this project. Sure, you could get by without a bed, furniture and a few other essentials, but you will be miserable. No one wants to sleep on a floor if they can help it.

A minor yet pleasurable consequence has been interacting with people from around the world.


  1. Who are you guys anyway? 

  2. All quotes from this article



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