Reply to comment

Posted by Kaspar Manz
Kaspar Manz's picture

More on the monetization of games, following up yesterday's post: Apparently Jesse Schell made some annotations to his famous speech about achviements. He sees different types of game designers:

  • the persuaders
  • the fulfillers
  • the artists
  • the humanitarians

All of those have different goals when creating games. And the persuader is the one that tries to get money out of it. More over at Play This Thing.

Reply

The content of this field is kept private and will not be shown publicly. If you have a Gravatar account, used to display your avatar.
By submitting this form, you accept the Mollom privacy policy.