"Achievements are kept on the level of the user interface, and not brought into the interaction with the fictional space"
This just got me thinking - wouldn't it be funny to have a whole separate virtual world that expresses itself through the achievements layer, separate from the game world? Kind of like in between the layer that Rara Racer plays with, and the focus of a normal game. You could even make a game with three layers. Hmm. Could you think of a fourth layer?
Be sure to check out Rara Racer if you haven't already.
Ein halbes Jahr nach der Bachelor-Ausstellung gibt es nun meine Bachelor-Arbeit auch als Download zum Testen.
Technisch entspricht das Spiel ungefähr dem Stand vom Juni – es hat also noch einige Bugs, die bis jetzt nicht ausgemerzt worden sind. Zudem sollte man die momentane Version vor allem als Tech-Demo ansehen: viele der gewünschten Funktionen sind vorhanden, aber natürlich müsste man noch einiges mehr an Inhalt einbauen.
Half a year after my bachelor's thesis game was presented at the bachelor's exhibition, it is now available as a download on this website.
The version is still largely the one that could be seen at the exhibition, with an additional, though very rough, English translation added.
Still, there are some bugs around. It might be best to understand the current state of the game as a tech demo: Most of the functionality is here, but it still lacks content and proper balancing. Play...
Found you through Tale of
Found you through Tale of Tales. :)
"Achievements are kept on the level of the user interface, and not brought into the interaction with the fictional space"
This just got me thinking - wouldn't it be funny to have a whole separate virtual world that expresses itself through the achievements layer, separate from the game world? Kind of like in between the layer that Rara Racer plays with, and the focus of a normal game. You could even make a game with three layers. Hmm. Could you think of a fourth layer?
Be sure to check out Rara Racer if you haven't already.