Welcome to the new xeophin.net. What you see here is by no means the final layout, but I wanted to make my site accessible again as soon as possible. Blogging has resumed – the portfolio will follow later. But of course, you can also check out my flickr profile for that.

2010-07-29: Sinfest

30 Jul 2010
Posted by Kaspar Manz
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SinfestTatsuya Ishida

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See original: Google 2010-07-29: Sinfest

Posted by Kaspar Manz
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Shared by xeophin

Heavy stuff. A study published in the July issue of the Journal of Neurophysiology found that romantic break ups activate parts of the brain that are associated with addiction cravings:

"This brain imaging study of individuals who were still 'in love' with their rejecter supplies further evidence that the passion of 'romantic love' is a goal-oriented motivation state rather than a specific emotion" the researchers concluded, noting that brain imaging showed some similaritie ...

See original: Google The neuroscience of break ups: it's like craving cocaine!

Fonts: true meaning

27 Jul 2010
Posted by Kaspar Manz
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(via I Love Charts) ...

See original: Google Fonts: true meaning

Survey Says

27 Jul 2010
Posted by Kaspar Manz
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Tommy Esparole is pretty dreamy and you’ll notice little Suzie never denies her attraction to him. I suspect Julie may be on to something. Further investigation is required! Just flew home from SDCC and boy are my ramjets tired. Going to go crash now, I’ll try and share the relevant details with you tomorrow.

...

See original: Google Survey Says

Posted by Kaspar Manz
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"This lesson is all about Primary, Secondary and Tertiary shapes, what they are and how to use them. This concept is also sometimes referred to as "Big, Medium, Small", as in, if your image has a nice distribution of big (primary), medium (secondary) and small (tertiary) shapes, the resulting image will tend to be more pleasing to the eye."

See original: Del.icio.us Primary, Secondary, and Tertiary Shapes [CG Education]

xNormal

26 Jul 2010
Posted by Kaspar Manz
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"xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques."

See original: Del.icio.us xNormal

Posted by Kaspar Manz
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"Die Passwanderung im deutschsprachigen Wallis ist von Gegensätzen geprägt: Auf ein Weltklassesetting folgen schüttere Grashänge und brutale Servicesträsschen. Für Abwechslung ist auf jeden Fall gesorgt."

See original: Del.icio.us Vom Idyll in die Skilift-Moderne [Tagesanzeiger]

Posted by Kaspar Manz
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"Creating normal maps from a high resolution model is a common task in a game developers work flow. It can add an extra level of detail that otherwise would be impossible within a game environment. Today I will be showing you how to create normal maps in Blender 2.5. The process used to do this is called “baking”, it enables us to project all of the detail from a high resolution model onto a low resolution, or lowpoly game model to create the normal map. This is a relatively painless process that can be done quite quickly once you have the know-how."

See original: Del.icio.us Normal Map Baking in Blender 2.5 [Blender Cookie]

texturemate.com

25 Jul 2010
Posted by Kaspar Manz
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"Welcome to texturemate; an online resource for graphic designers, web designers, or 3D modelers to obtain high-quality textures that are completely royalty-free! All stock textures are completely original and available in resolutions of 10 Megapixels or higher. There are no paid subscriptions or fees required to obtain any texture here. There is also no limit to how many textures you can download. You don't even have to create an account! The textures are available as simple jpeg images that can easily be used in Adobe Photoshop, Gimp, 3D Studio Max, Blender or any other image editor. Simply browse for your desired textures and download the high resolution images directly!"

See original: Del.icio.us texturemate.com

Posted by Kaspar Manz
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"It sounds like an oxymoron, or at least an impossibility, doesn’t it? How can a static language that’s really more like markup than programming be object-oriented? In this tutorial, I’m going to introduce you to the idea of object-oriented CSS, show you how it works, and try to convince you that you should be using it too!


What is Object-Oriented CSS?
Object-oriented CSS, at its core, is simply writing cleaner, DRYer CSS. It’s not a different language: still the same old CSS we all know and love. It’s just a paradigm shift. Really, object-oriented CSS is a few simple patterns and best practices."

See original: Del.icio.us Object-Oriented CSS: What, How, and Why [Nettuts+]

Posted by Kaspar Manz
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"OS X has gorgeous native anti-aliasing (although I will admit to missing 10px aliased Geneva — sigh). This is especially true for dark text on a light background. However, things can go awry when you start using light text on a dark background. Strokes thicken. Counters constrict. Letterforms fill out like seasonal snackers.



So how do we combat the fat? In Safari and other Webkit-based browsers we can use the CSS ‘text-shadow’ property. While trying to add a touch more contrast to the navigation on haveamint.com I noticed an interesting side-effect on the weight of the type."

See original: Del.icio.us Knockout Type - Thin Is Always In [24 Ways]

An Addition

22 Jul 2010
Posted by Kaspar Manz
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I did indeed forget someone in my list of blogs by classmates: Line Andermark was only here for a semester, but she keeps on collecting good stuff on her tumblr.