xeophin

No, not this one (although it is pretty cool, too). This one:

Oh, the Japanese weirdness knows no bounds.

xeophin

Yes, I might not have been very happy about the recent gender workshop at art school, but this has more to do with me getting fed up with the usual "let's-integrate-everyone-just-some-people-more-...

xeophin

And as long as we're at the lists for game design students, this one might come in handy as well:...

xeophin

When there is actually something happening it the Swiss games' scene, it should be noted. Even more so when the game is

  • available for free
  • based on a clever idea
  • ...
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xeophin's CarbonCopy

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Trust in Me

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StarCatcher

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weConnect

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Portfolio

[title]

About Me

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ID: Me, You (and everybody else)

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Games

Lifestream

14 weeks 6 days ago

'Dance Your Ph.D.' Winner Announced - ScienceNOW

'Dance Your Ph.D.' Winner Announced - ScienceNOW

15 weeks 2 days ago

New Decoy Website Launched To Lure Away All Moronic Internet Commenters

From The Onion: "The groundbreaking Outkube.com launched this week, providing an online destination where pandering and incendiary content is used to lure moronic Internet commenters away from all other websites."



...

15 weeks 4 days ago

Instant Elevator Music Automatically Plays Whenever You Move Files Around [Windows Downloads]

16 weeks 13 hours ago

16. October, 2011

16 weeks 20 hours ago

Bash.org QDB - 947055

<@gongoputch> so my 12 year old has been BEGGING me for a minecraft server. I told him 'OK', he said YEA!', I say 'but you have to install the OS (FreeBSD), configure it, set up a jail and generally learn enough to admin it.
<@gongoputch> he hates me now
<@gongoputch> BUT - he got it running :)
<@gongoputch> after it was going, he looked...

16 weeks 3 days ago

Bankers’ salaries vs. everyone else’s

201110121600

This just isn't fair. Wall Street bankers are making less today than they were in 2007!

Bankers’ salaries...

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Featured Posts

Clearly, Fable II has to tell a story. Unfortunately, the designers are so intent on telling this story that everything else becomes secondary.

Fable II is the first game I finished after my vow to actually finish games I started playing. I thought it would be a good idea to write reviews of those games as well, as a way to analyse its strengths and weaknesses, as well as strengthening my own analytical eye.

Fable II is one of the games my...

Eigentlich bloss ein kurzer Reminder, weil man das ja sowieso eigentlich kennen müsste, wenn man Game Designer im Raum Zürich ist: Das ursprünglich wöchentliche Treffen ist inzwischen monatlich, jeweils am ersten Donnerstag des Monats – erstmals am 6. Oktober um 19 Uhr an der ZHdK (Ausstellungsstrasse 60) im Raum Sq 509 (fünfter Stock, offensichtlich).

Ein Besuch lohnt sich immer: sei...

The praise that Bioshock has received from other critics is – after having played through the game – definitely well earned. Even though I'm usually not exactly a very good FPS player, I managed to get through the whole game. And it definitely was worth it. The world building in Bioshock is excellent, be its embedment into the historical background, or the rich story that shines through at every corner, or finally the beautifully captured art deco architecture, which...

When there is actually something happening it the Swiss games' scene, it should be noted. Even more so when the game is

  • available for free
  • based on a clever idea
  • and released without much fanfare.

Well, here comes the fanfare.

Roman Schmid (likely known to you as @bummzack on Twitter) created a Tetris clone for two, playable on your iPad, named ...

Ein halbes Jahr nach der Bachelor-Ausstellung gibt es nun meine Bachelor-Arbeit auch als Download zum Testen.

Technisch entspricht das Spiel ungefähr dem Stand vom Juni – es hat also noch einige Bugs, die bis jetzt nicht ausgemerzt worden sind. Zudem sollte man die momentane Version vor allem als Tech-Demo ansehen: viele der gewünschten Funktionen sind vorhanden, aber natürlich müsste man noch einiges mehr an Inhalt einbauen.

Download

  • ...

Half a year after my bachelor's thesis game was presented at the bachelor's exhibition, it is now available as a download on this website.

The version is still largely the one that could be seen at the exhibition, with an additional, though very rough, English translation added.

Still, there are some bugs around. It might be best to understand the current state of the game as a tech demo: Most of the functionality is here, but it still lacks content and proper balancing. Play...

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 Dollhouse
From xeophin's blog, posted Wednesday, 1. February 2012 - 20:51.
 Unwrapping on Speed - Using Live Unwrap
From Vimeo, posted Tuesday, 31. January 2012 - 16:44.
 Stefan Gerber - bo eh
From delicious, posted Monday, 30. January 2012 - 10:47.
 2011/12 Stephanie Morgan | Gamification Sucks
From Vimeo, posted Monday, 30. January 2012 - 7:55.
 Network
From Vimeo, posted Monday, 30. January 2012 - 8:35.
 16
From Flickr, posted Friday, 27. January 2012 - 13:24.
 Making of Varga (Normal Map Tutorial)
From delicious, posted Thursday, 26. January 2012 - 7:54.
 Varga Hair Tutorial
From delicious, posted Thursday, 26. January 2012 - 7:43.
 How Are You I'm Fine Thanks
From delicious, posted Wednesday, 25. January 2012 - 10:14.
 Dial-up sound 700% slower (Creepy)
From YouTube, posted Tuesday, 24. January 2012 - 21:32.


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About This Site

This is the personal website of Kaspar Manz – a place of many things; ideas, driftwood, images, past memories.

Kaspar Manz himself is a young game design student currently at the Zurich University of Arts, where he has the possibility to combine all his interests and talents into one juicy package.

More about Kaspar Manz



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